Joseph Belanger
Joseph Belanger
Freelance 3D Character Artist
Montreal, Canada

About

I have an unquenchable thirst for creating, learning, and leading.
I was born to be an artist, and communicating my passion through character art has become my obsession. I take pride in the characters I create, in the games I work on; and in maintaining a consistently high quality standard.

+ Key Skills
- Low & High Poly Character & Hardsurface Modelling for use in-game & high-end rendering.
- Hand-painted stylized texturing
- Texturing for current-gen & next-gen (PBR) resolutions.
- In-depth knowledge of anatomy & proportions.
- Keen eye for lighting, shape, colour, and detail.
- A good knowledge of traditional drawing and composition related to character design
- Experience working in Unity & Unreal 4 game engines
- Basic C# Programming knowledge
- Ability to communicate & work effectively with programmers, designers, producers and other artists.

Skills

Digital SculptingCharacter DesignCharacter ModelingHigh-poly ModelingLow-poly ModelingTexturingRetopologyStylized

Software proficiency

ZBrush
ZBrush
3DCoat
3DCoat
Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
UVLayout
UVLayout
Quixel Suite
Quixel Suite
Substance Painter
Substance Painter

Productions

  • Arcanum thumb
    • Video Game
      Shardbound
    • Year
      2017
    • Role
      Character Artist (Freelance)
    • Company
      Spiritwalk Games
  • Joethumb
    • Mobile Game
      GI Joe (Unreleased)
    • Year
      2017
    • Role
      Character Artist
    • Company
      Emerald City Games
  • Groupshot1920x1080
    • Mobile Game
      Lionheart: Darkmoon
    • Year
      2017
    • Role
      Character Artist
    • Company
      Emerald City Games
  • 11001820 820072088063317 8776793290867487017 n
    • Video Game
      Eon Altar
    • Year
      2015
    • Role
      3D Sculptor
    • Company
      Flying Helmet Games

Experience

  • Character Artist at Electronic Arts (Artworks)
    Burnaby, Canada
    May 2017 - September 2017

  • Character Artist at Emerald City Games
    Burnaby, Canada
    September 2015 - March 2017

    Responsible for creation of stylized low poly, hand-painted characters, mid-poly vehicles and low-poly vehicles for use in-game

  • 3D Sculptor/Character Artist (Contract) at Flying Helmet Games
    Vancouver, Canada
    October 2014 - February 2015

    Responsible for the creation of high poly baroque stylized sculptures for use in Cinematics; and low poly UV mapped & baked normals/AO for use in-game.